Single Player
Multiplayer
Catastrophe
Quick Cap
A stealth shooter made in Unity that utilizes:
- Nav meshes and AI navigation
- Raycasting vision detection
- Importing meshes and animations
- Animation state machines
- Prefabs and Instantiation
- Rigidbodies and colliders
Inspired by the Heroborn project in Learning C# by
Developing Games with Unity 2020 by Harrison Ferrone
A PVP multiplayer platformer made in Unity
that utilizes:
- Photon Unity Networking v2
- Serialized fields
- Synchronized calls
- Custom maps
An extension of the Intro to Multiplayer Game
Development tutorial by Daniel Buckley
On Zenva Academy

Clowning Around
Longshore
A visual novel made In Unity for Global Game Jam 2024
Worked on a team of 14 developers
- used effective mind mapping
- used a unified source for Sprites and Backgrounds
I was responsible for:
- Himbo Clown Sprites
- Cowboy Clown Sprites
- Some Backgrounds
A 2D RPG made in Unity that uses:
- Photon Unity Networking v2
- Customizable sprites for UI and Gameplay
- Sprite animations and animation state machines
- Synchronized weapons and health
- Vendor and NPC systems
- Easily extended gear system
Inspired by of the RPG Multiplayer
Projects tutorial by Daniel Buckley
The Cube Career
A 3D runner made in Unity that utilizes:
- Lightmaps in Unity
- Light probes
- UI animations-
- Animation events-
- Raycasting and spring joints-
- Scene management-
- Prefabs for easy level design-
- Physics based movement-
Inspired by of the video series
How to make a Video Game by Brackeys
Ascension
A 3D battle royale made in unity that uses:
- Photon Unity Networking v2
- Raycast shooting
- Synchronized pickups
- Lobby Creation and Selection
- multiple weapon types
- multiple weapon functionalities
Inspired by of the Battle Royale Multiplayer
Projects tutorial by Daniel Buckley
Knighty Night
A 2D demolition game made in Unity that utilizes:
- Sprite renderers
- Audio mixers
- Audio elements
- UI elements
- Rigidbodies
- Persistent settings
Inspired by the video How to Make a Game -
Unity Beginner Tutorial by Jason Weimann
Leaderboard
A demo made in Unity that uses:
-Microsoft Azure
-Network persistence
-Leaderboards
-Account authentication
-Account synchronization
Inspired by a Playfab tutorial
series by Daniel Buckley