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    Dungeon Delve

    Dungeon delve started as a paper prototype following Tracy Fullerton's Game Design Workshop which created the foundational rules and balancing for the digital version. The digital version was my first experience with using CSV files to manage large amounts of data in a way that was more manageable. I also put a great deal of effort into my production pipeline, with good commits and branching, and keeping track of what needed to be done with issues and GitHub Projects. All and all it was a blast to work on.

    Tech Fight

    Tech fight is an in development platform fighter with myself and 5 other people. I am our Technical Artists on paper, but I flex wherever to make the product shine. So far I have been responsible for Rigging, Engine import, game rules, move implementation and hitboxing. Dealing with the level of precision we need for a fighting game has been an interesting challenge. We hope to publish a demo on steam in December!

    Smaller Projects

    Catastrophe

    Quick Cap

    A stealth shooter made in Unity that utilizes:

    - Nav meshes and AI navigation

    - Raycasting vision detection

    - Importing meshes and animations

    - Animation state machines

    - Prefabs and Instantiation

    - Rigidbodies and colliders

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    Inspired by the Heroborn project in Learning C# by Developing Games with Unity 2020 by Harrison Ferrone

    A PVP multiplayer platformer made in Unity

    that utilizes:

    - Photon Unity Networking v2

    - Serialized fields

    - Synchronized calls

    - Custom maps

    ​

    An extension of the Intro to Multiplayer Game

    Development tutorial by Daniel Buckley

    On Zenva Academy

    TitleCard.png

    We Can Be Bees!

    Longshore

    A simple collectathon made in unity for comfy jam spring 2026, with a team of three

    Responsible for

    • Character Controller

    • Upgrade system

    • Level generation

    • Dialogue System

    • Asset Import

    ​

    This game was good news to work on.

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    A 2D RPG made in Unity that uses:

    - Photon Unity Networking v2

    - Customizable sprites for UI and Gameplay​

    - Animation state machines

    - Synchronized weapons and health

    - Vendor and NPC systems

    - Easily extended gear system​

    ​

    Inspired by of the RPG Multiplayer

    Projects tutorial by Daniel Buckley

    The Cube Career

    A 3D runner made in Unity that utilizes:

    - Lightmaps in Unity

    - Light probes

    - UI animations-

    - Animation events-

    - Raycasting and spring joints-

    - Scene management-

    - Prefabs for easy level design-

    - Physics based movement-

     

    Inspired by​ of the video series

    How to make a Video Game by Brackeys

    Ascension

    A 3D battle royale made in unity that uses:

    ​- Photon Unity Networking v2

    - Raycast shooting

    - Synchronized pickups

    - Lobby Creation and Selection

    ​- multiple weapon types

    - multiple weapon functionalities​​

    ​

    ​

     

    Inspired by of the Battle Royale Multiplayer

    Projects tutorial by Daniel Buckley​​

    Knighty Night

    Sci-Fi Farming

    A 2D demolition game made in Unity that utilizes:

    - Sprite renderers

    - Audio mixers

    - Audio elements

    - UI elements

    - Rigidbodies

    - Persistent settings

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    Inspired by the video How to Make a Game -

    Unity Beginner Tutorial by Jason Weimann

    3D farming sim basics that uses

    - Microsoft Azure for storing player money

    - PUNv2 for multiplayer

    - The inventory is really cool

    - Authentication and accounts

    - Statistics bound to the player account

    - Weapon and Armor system

     

    Made by myself and Spencer Gallon

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