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    Single Player

    Multiplayer

    Catastrophe

    Quick Cap

    A stealth shooter made in Unity that utilizes:

    - Nav meshes and AI navigation

    - Raycasting vision detection

    - Importing meshes and animations

    - Animation state machines

    - Prefabs and Instantiation

    - Rigidbodies and colliders

    Inspired by the Heroborn project in Learning C# by

    Developing Games with Unity 2020 by Harrison Ferrone

    A PVP multiplayer platformer made in Unity

    that utilizes:

    - Photon Unity Networking v2

    - Serialized fields

    - Synchronized calls

    - Custom maps

    An extension of the Intro to Multiplayer Game

    Development tutorial by Daniel Buckley

    On Zenva Academy

    CowboyInGame.png

    Clowning Around

    Longshore

    A visual novel made In Unity for Global Game Jam 2024

    Worked on a team of 14 developers 

    - used effective mind mapping

    - used a unified source for Sprites and Backgrounds

    I was responsible for:

    - Himbo Clown Sprites

    - Cowboy Clown Sprites

    - Some Backgrounds

    A 2D RPG made in Unity that uses:

    - Photon Unity Networking v2

    - Customizable sprites for UI and Gameplay

    - Sprite animations and animation state machines

    - Synchronized weapons and health

    - Vendor and NPC systems

    - Easily extended gear system

    Inspired by of the RPG Multiplayer

    Projects tutorial by Daniel Buckley

    The Cube Career

    A 3D runner made in Unity that utilizes:

    - Lightmaps in Unity

    - Light probes

    - UI animations-

    - Animation events-

    - Raycasting and spring joints-

    - Scene management-

    - Prefabs for easy level design-

    - Physics based movement-

     

    Inspired by​ of the video series

    How to make a Video Game by Brackeys

    Ascension

    A 3D battle royale made in unity that uses:

    ​- Photon Unity Networking v2

    - Raycast shooting

    - Synchronized pickups

    - Lobby Creation and Selection

    ​- multiple weapon types

    - multiple weapon functionalities​

     

    Inspired by of the Battle Royale Multiplayer

    Projects tutorial by Daniel Buckley​​

    Knighty Night

    A 2D demolition game made in Unity that utilizes:

    - Sprite renderers

    - Audio mixers

    - Audio elements

    - UI elements

    - Rigidbodies

    - Persistent settings

    Inspired by the video How to Make a Game -

    Unity Beginner Tutorial by Jason Weimann

    Leaderboard

    A demo made in Unity that uses:

    -Microsoft Azure

    -Network persistence

    -Leaderboards

    -Account authentication

    -Account synchronization

    Inspired by a Playfab tutorial

    series by Daniel Buckley

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